![]() This is bad with density as you’re dividing 15% (~11%) amongst 10+ mobs, watering down it’s effect greatly. The damage is spread evenly in the radius, making it worse the more mobs happen to be in the circle. There are better options for sure.Īlso, re-read the grim reaper rune. It is really inconsistent however and often times the damage doesn’t register (look at the video tastysoup posted).Īt the end of the day, even if calamity was fixed and worked like it did before, the damage is only 15% additive, which in reality is more like 11% after factoring your HA skill bonuses. What you may be experiencing is the strafe projectiles triggering mark on a target while HA’s slower projectile may pierce a target that happened to be marked for that split second. Before the Calamity change, it didn’t do that and worked on every target and lasted it’s entire duration. Yes, you will see the circles, but they change target based on the last mob hit, making the damage buff very inconsistent. ![]() I don’t think you’re understanding what the others are saying.
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